Front cover image for Computer graphics with OpenGL

Computer graphics with OpenGL

"The basic principles for the design, use and understanding of computer-graphics systems and applications are presented, along with OpenGL programming examples. Both software and hardware components of graphics systems are thoroughly discussed, and an integrated approach is used to relate two-dimensional and three-dimensional graphics topics."--Back cover
Print Book, English, 2004
Pearson Education, Inc., Upper Saddle River, NJ, 2004
xxii, 857 pages : bill. (some in color) ; 26 cm
9780130153906, 9780131202382, 0130153907, 0131202383
223678977
1. A Survey of Computer Graphics
2. Overview of Graphics Systems
3. Graphics Output Primitives
4. Attributes of Graphics Primitives
5. Geometric Transformations
6. Two-Dimensional Viewing
7. Three-Dimensional Viewing
8. Three-Dimensional Object Representations
9. Visible-Surface Detection Methods
10. Illumination Models and Surface-Rendering Methods
11. Interactive Input Methods and Graphical User Interfaces
12. Color Models and Color Applications
13. Computer Animation
14. Hierarchical Modeling
15. Graphics File Formats
A. Mathematics for Computer Graphics