Computer graphics with OpenGL
Designed for junior- to graduate-level courses in computer graphics, this work reflects the expansion of the use of computer graphics and of C++ as a programming language of choice for implementation. The text converts all programming code into the C++ language.
Print Book, English, ©2004
Pearson Prentice Hall, Upper Saddle River, NJ, ©2004
xxii, 857 pages : illustrations (some color) ; 26 cm
9780130153906, 9780131202382, 0130153907, 0131202383
52424072
1. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Graphics Output Primitives. 4. Attributes of Graphics Primitives. 5. Geometric Transformations. 6. Two-Dimensional Viewing. 7. Three-Dimensional Viewing. 8. Three-Dimensional Object Representations. 9. Visible-Surface Detection Methods. 10. Illumination Models and Surface-Rendering Methods. 11. Interactive Input Methods and Graphical User Interfaces. 12. Color Models and Color Applications. 13. Computer Animation. 14. Hierarchical Modeling.