Machine Intelligence and Robotics: Report of the NASA Study Group : Final Report |
From inside the book
Results 6-10 of 37
Page 402
... Representation Language ALPHARD : A Language for the Development of Structured Programs Interactive Development of Large Systems ZOG : An Iterative System for Exploring Large Knowledge Bases Powers and Limitations of the Human Brain ...
... Representation Language ALPHARD : A Language for the Development of Structured Programs Interactive Development of Large Systems ZOG : An Iterative System for Exploring Large Knowledge Bases Powers and Limitations of the Human Brain ...
Page 443
... representations of the problem expressions , this " Character- Algebra " model can be as abstract as are the available pattern - recognition facilities . See Minsky ( 1956a , 1959a ) . The critical problem in using the Character ...
... representations of the problem expressions , this " Character- Algebra " model can be as abstract as are the available pattern - recognition facilities . See Minsky ( 1956a , 1959a ) . The critical problem in using the Character ...
Page 449
... representation of the creature itself . If one asks the creature " why did you decide to do such and such " ( or if it asks this of itself ) , any answer must come from the internal model . Thus the evidence of introspection itself is ...
... representation of the creature itself . If one asks the creature " why did you decide to do such and such " ( or if it asks this of itself ) , any answer must come from the internal model . Thus the evidence of introspection itself is ...
Page 268
... representation is translated into some internal represen- tation ( a condition , if you please , for assimilation and acceptance of the problem by the problem solver ) . There is located within the memory of the problem solver a ...
... representation is translated into some internal represen- tation ( a condition , if you please , for assimilation and acceptance of the problem by the problem solver ) . There is located within the memory of the problem solver a ...
Page 269
... representation Apply method Change representation Select method Method store Note : the eye indicates that input representation is not under the control the inputting process . Figure 10.1 . General schema of a problem solver . ized ...
... representation Apply method Change representation Select method Method store Note : the eye indicates that input representation is not under the control the inputting process . Figure 10.1 . General schema of a problem solver . ized ...
Other editions - View all
Common terms and phrases
algorithms Allen Newell analysis applications areas Artificial Intelligence automated base basic behavior capabilities centers complex computer programs computer science computer systems concepts Conf construction cost DENDRAL devices discussion domain elements engineering environment example existing experience exploration Feigenbaum Figure functions GAME goal hardware heuristic programming heuristic search human hypotheses ill-structured problems inference information processing input intelligence and robotics interaction knowledge learning logic machine intelligence man-machine systems manipulators Marvin Minsky mathematical mechanisms memory ment methods Minsky mission operations MYCIN NASA NASA's Natural Language Newell Papers 3d Intl pattern recognition performance planetary planning problem solving problem space problem statement Proc procedure processor Project Project MAC PSYC psychology representation rover rules sensors sequence Simon simplex method solution solver spacecraft Stanford Research Institute Stanford Univ structure Study Group subproblems symbolic task Tech techniques TEIRESIAS teleoperator theory tion