Machine Intelligence and Robotics: Report of the NASA Study Group : Final Report |
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Page 415
... represent its essential features with one or a very few concrete examples . How could one represent with a single prototype the class of figures which have an even number of disconnected parts ? Clearly , the template system has ...
... represent its essential features with one or a very few concrete examples . How could one represent with a single prototype the class of figures which have an even number of disconnected parts ? Clearly , the template system has ...
Page 419
... represents the Character of the object . From the definition of conditional probability , we have Pr ( F ; ‚ V ) = Pr ( V ) · Pr ( F ; | V ) = Pr ( F ; ) · Pr ( V | F ; ) Given the Character V , we want to guess which F , has occurred ...
... represents the Character of the object . From the definition of conditional probability , we have Pr ( F ; ‚ V ) = Pr ( V ) · Pr ( F ; | V ) = Pr ( F ; ) · Pr ( V | F ; ) Given the Character V , we want to guess which F , has occurred ...
Page 422
... represent independent events , is a very strong condition indeed . Without this hypothesis we could still construct maximum - likelihood nets , but we would need an additional layer of cells to represent all of the joint events V ; that ...
... represent independent events , is a very strong condition indeed . Without this hypothesis we could still construct maximum - likelihood nets , but we would need an additional layer of cells to represent all of the joint events V ; that ...
Page 423
... represent the indicated kinds of primitive geometric objects . This expression - pair description language may be re- garded as a simple kind of " list - structure " language . Powerful computer techniques have been developed ...
... represent the indicated kinds of primitive geometric objects . This expression - pair description language may be re- garded as a simple kind of " list - structure " language . Powerful computer techniques have been developed ...
Page 431
... representing the present position in a board game , radiate three branches , representing the player's proposed moves . Each of these might be countered by a variety of opponent moves , and so on . According to some program , a finite ...
... representing the present position in a board game , radiate three branches , representing the player's proposed moves . Each of these might be countered by a variety of opponent moves , and so on . According to some program , a finite ...
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algorithms Allen Newell analysis applications areas Artificial Intelligence automated base basic behavior capabilities centers complex computer programs computer science computer systems concepts Conf construction cost DENDRAL devices discussion domain elements engineering environment example existing experience exploration Feigenbaum Figure functions GAME goal hardware heuristic programming heuristic search human hypotheses ill-structured problems inference information processing input intelligence and robotics interaction knowledge learning logic machine intelligence man-machine systems manipulators Marvin Minsky mathematical mechanisms memory ment methods Minsky mission operations MYCIN NASA NASA's Natural Language Newell Papers 3d Intl pattern recognition performance planetary planning problem solving problem space problem statement Proc procedure processor Project Project MAC PSYC psychology representation rover rules sensors sequence Simon simplex method solution solver spacecraft Stanford Research Institute Stanford Univ structure Study Group subproblems symbolic task Tech techniques TEIRESIAS teleoperator theory tion