Insignia, Volume 1"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game. The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones. As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . . |
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... I bet you won't be a plebe for long . There are promotions twice a year , and I bet you'll move quickly to Middle Company . After that , it's Upper Company , and then , if you can network with the right people and get a corporate.
... , Tom wanted to do something . Something other than move from casino to casino , something other than turn into his dad . He'd give anything to be important . CHAPTER FOUR WHAT SEEMED A timeless period later, it realized.
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