Machine Intelligence and Robotics: Report of the NASA Study Group : Final Report |
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Page 406
... games , occasionally defeating their designers . Some might be distinguishing be- tween hand - printed letters . Is this enough to justify so much interest , let alone deep concern ? I believe that it is ; that we are on the threshold ...
... games , occasionally defeating their designers . Some might be distinguishing be- tween hand - printed letters . Is this enough to justify so much interest , let alone deep concern ? I believe that it is ; that we are on the threshold ...
Page 407
... game playing , theorem proving , pattern recognition , and other do- mains which would seem to require some intelligence . The literature does not include any general discussion of the outstanding problems of this field . In this ...
... game playing , theorem proving , pattern recognition , and other do- mains which would seem to require some intelligence . The literature does not include any general discussion of the outstanding problems of this field . In this ...
Page 408
... games with precise rules for play and scoring . In one sense all such problems are trivial . For if there exists a ... game of checkers involves some 1040 move choices ( Samuel , 1959a ) , in chess , some 10120 ( Shannon , in Newman ...
... games with precise rules for play and scoring . In one sense all such problems are trivial . For if there exists a ... game of checkers involves some 1040 move choices ( Samuel , 1959a ) , in chess , some 10120 ( Shannon , in Newman ...
Page 428
... game - playing program which matches average human ability , and its success ( in real time ) is attributed to a wealth of such elegancies , both in heuristics and in programming . The problem of extinction or " unlearning " is ...
... game - playing program which matches average human ability , and its success ( in real time ) is attributed to a wealth of such elegancies , both in heuristics and in programming . The problem of extinction or " unlearning " is ...
Page 430
... game of checkers ( 1959a ) we find a novel heuristic technique which could be regarded as a simple example of the " expectation reinforcement " notion . Let us review very briefly the situation in playing two - person board games of ...
... game of checkers ( 1959a ) we find a novel heuristic technique which could be regarded as a simple example of the " expectation reinforcement " notion . Let us review very briefly the situation in playing two - person board games of ...
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algorithms Allen Newell analysis applications areas Artificial Intelligence automated base basic behavior Chart chess complex computer science concepts Conf construction DENDRAL domain element engineering example experience Feigenbaum Feldman Figure function GAME generate-and-test goal H. A. Simon heuristic programming heuristic search human hypotheses ill-structured problems inference Information Processing input intelligence and robotics INTERLISP knowledge logic Logic Theorist machine intelligence manipulators mathematical mechanisms Memo memory methods Michie Minsky mission operations MYCIN NASA NASA's Natural Language Newell ORGANISM-1 Papers 3d Intl pattern recognition performance problem solving problem space problem statement Proc procedure Project Project MAC PSYC psychology representation rover rules Semantic sensors sequence Simon simplex method Slagle solution solver spacecraft Stanford Research Institute Stanford Univ structure Study Group symbolic task Tech techniques TEIRESIAS teleoperator theorem proving theory tion variables York