Break Into The Game Industry: How to Get A Job Making Video Games

Front Cover
McGraw Hill Professional, Jun 9, 2003 - Computers - 352 pages

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

 

Contents

1 A Brief History of Interactive Entertainment
1
2 A World of Games
11
3 How the Game Industry Functions
23
4 Inside the Fun Factory
49
5 Preparing to Be a Game Developer
77
6 Skills and Careers in the Game Industry
111
7 How to Get a Job
173
8 Legal Issues for Creative People
217
9 The Future of Game Development
231
Educational Institutions
243
IGDA Curriculum Framework
255
Jobhunting Resources and Development Tools
289
Glossary of Game Industry Terms
303
Index
323
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About the author (2003)

Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the Game Developer’s Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer’s Conference and has been profiled in many publications including The New York Times.

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