War and Games

Front Cover
Tim Cornell, Thomas B. Allen
Boydell Press, 2002 - Games & Activities - 331 pages
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it.

Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.

 

Contents

T J Cornell
1
WAR AND DUELLING AS BOUNDARY MARKING
4
GAMES AND WAR IN ANCIENT GREECE D Del Corno
17
ON WAR AND GAMES IN THE ANCIENT WORLD T J Cornell
37
37
56
FORMALIZED CONFLICT AND GAMES OF WAR
137
RITUALS IN MURSILAND SOUTHWESTERN ETHIOPIA D Turton
171
THE MODERN HOBBY OF WARGAMING P A G Sabin
193
FROM CHESSBOARD TO MARINE DOOM
231
A UNIFIED THEORY FOR MODELING
263
CURRENT ISSUES AND FUTURE DIRECTIONS IN THE STUDY OF WAR
291
INDEX
317
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