More Than a Game: The Computer Game as Fictional Form

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Manchester University Press, 2003 - Computers - 170 pages
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: "Tomb Raider, Half-Life, Close Combat "and "SimCity." This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

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About the author (2003)

Barry Atkins is Lecturer in English and Senior Learning and Teaching Fellow at Manchester Metropolitan University.

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