More Than a Game: The Computer Game as Fictional FormTaking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: "Tomb Raider, Half-Life, Close Combat "and "SimCity." This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories. |