Innovation and Visualization: Trajectories, Strategies, and MythsAmy Ione's Innovation and Visualization is the first in detail account that relates the development of visual images to innovations in art, communication, scientific research, and technological advance. Integrated case studies allow Ione to put aside C.P. Snow's "two culture" framework in favor of cross-disciplinary examples that refute the science/humanities dichotomy. The themes, which range from cognitive science to illuminated manuscripts and media studies, will appeal to specialists (artists, art historians, cognitive scientists, etc.) interested in comparing our image saturated culture with the environments of earlier eras. The scope of the examples will appeal to the generalist. |
From inside the book
Results 1-5 of 19
Page 25
... metaphor for how innovation and visualization operate in tandem . 13 More specifically , the Homeric epics overall , albeit despite. 13 Artists , scientists , technologists and people in general show a normal capacity to conceptualize ...
... metaphor for how innovation and visualization operate in tandem . 13 More specifically , the Homeric epics overall , albeit despite. 13 Artists , scientists , technologists and people in general show a normal capacity to conceptualize ...
Page 27
... metaphor that society is an organism appears in many cultures in support of metaphysical ideas about communal connectivity . Looking closely it becomes clear that what the metaphor means differs from culture to culture and from period ...
... metaphor that society is an organism appears in many cultures in support of metaphysical ideas about communal connectivity . Looking closely it becomes clear that what the metaphor means differs from culture to culture and from period ...
Page 28
... metaphors in turn allowed them to grapple with possibilities inconceivable to them in terms of their own lives, but comprehendible in the context poetry offered. Homer's earliest epic, the Iliad, demonstrates this well. Here we find ...
... metaphors in turn allowed them to grapple with possibilities inconceivable to them in terms of their own lives, but comprehendible in the context poetry offered. Homer's earliest epic, the Iliad, demonstrates this well. Here we find ...
Page 30
... the Republic and elsewhere that artists prefer mimesis to true knowledge. To be sure, the image of the Cave is used as a metaphor for an ignorant humanity. It is intended to represent the environment of Homeric culture. 30 Prelude.
... the Republic and elsewhere that artists prefer mimesis to true knowledge. To be sure, the image of the Cave is used as a metaphor for an ignorant humanity. It is intended to represent the environment of Homeric culture. 30 Prelude.
Page 31
... metaphor with the entertainment of the movie theater or the CAVE used in the virtual reality theater. In the movie scenario the projector would replace the fire, the film replacing the objects that cast shadows. Regardless of our choice ...
... metaphor with the entertainment of the movie theater or the CAVE used in the virtual reality theater. In the movie scenario the projector would replace the fire, the film replacing the objects that cast shadows. Regardless of our choice ...
Contents
7 | |
11 | |
23 | |
37 | |
55 | |
5 Books Rhetoric and Visual Art | 75 |
Innovation Practice | 87 |
Painting Photography and Vision Science | 109 |
Painting | 155 |
New Genres | 175 |
11 Perception Visual Art and the Brain | 197 |
Conservation and Restoration Studies | 217 |
Entering the Twentyfirst century | 229 |
Notes on Chapter Title Quotes | 233 |
Bibliography | 235 |
Index | 265 |
Other editions - View all
Innovation and Visualization: Trajectories, Strategies, and Myths Amy Ione No preview available - 2005 |
Innovation and Visualization: Trajectories, Strategies, and Myths Amy Ione No preview available - 2005 |
Common terms and phrases
abstract aesthetic Alberti allowed argument art history artists autostereogram brain Cambridge Carleton Watkins CAVE Cézanne Cézanne's cognitive color composition concept Consciousness Studies contemporary creative Cubism culture debates defined demonstrate depict developed Divine Comedy earlier early Early Netherlandish Painting Euclidean Euclidean geometry example experience experimental explains Eyck’s Frank Stella geometry Gombrich Greek Hockney human ideas illusion images innovation invention Jan van Eyck Kandinsky Klee knowledge Leonardo light London look mathematics metaphor Michelangelo mind modalities Modern narrative nature nineteenth century non-Euclidean non-Euclidean geometry objects offers oil paint optical painter perception perspective philosophical photographic physical picture pigments Plato printed projects questions reality relationship Rembrandt Renaissance representation Röntgen’s scientific scientists sense space speak stereogram surface synesthesia synesthetes techniques theory tradition trajectory Turrell twentieth century University Press Vasari viewer virtual reality vision visual art words X-ray York Zeki Zeki's