## Principios de inteligencia artificialA classic introduction to artificial intelligence intended to bridge the gap between theory and practice, Principles of Artificial Intelligence describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval. Rather than focusing on the subject matter of the applications, the book is organized around general computational concepts involving the kinds of data structures used, the types of operations performed on the data structures, and the properties of the control strategies used. Principles of Artificial Intelligenceevolved from the author's courses and seminars at Stanford University and University of Massachusetts, Amherst, and is suitable for text use in a senior or graduate AI course, or for individual study. |

### From inside the book

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Page 115

A gross estimate of the size of the tic-tac-toe

obtained by noting that the start node has nine successors, these in turn have

eight, etc., yielding 9! (or 362,880) nodes at the bottom of the tree. Many of the

paths ...

A gross estimate of the size of the tic-tac-toe

**game tree**, for example, can beobtained by noting that the start node has nine successors, these in turn have

eight, etc., yielding 9! (or 362,880) nodes at the bottom of the tree. Many of the

paths ...

Page 116

It is customary in analyzing

positions favorable to MAX cause the ... (For simplicity we explain this procedure

and others depending on it as if the game graph were really just a

It is customary in analyzing

**game trees**to adopt the convention that gamepositions favorable to MAX cause the ... (For simplicity we explain this procedure

and others depending on it as if the game graph were really just a

**game tree**.) ...Page 473

426 Forward robot problem-solving system, 281-282 Forward rule-based

deduction system, 196 Frame axioms or assertions. 310 Frame problem. 279-280

Frames. 8-9, 412 (Also see Semantic networks and Units) FRL, 412

search ...

426 Forward robot problem-solving system, 281-282 Forward rule-based

deduction system, 196 Frame axioms or assertions. 310 Frame problem. 279-280

Frames. 8-9, 412 (Also see Semantic networks and Units) FRL, 412

**Game**-**tree**search ...

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### Contents

Prologue | 1 |

Production Systems and AI | 17 |

Search Strategies for | 53 |

Copyright | |

10 other sections not shown

### Other editions - View all

### Common terms and phrases

8-puzzle achieve actions algorithm AND/OR graph applied Artificial Intelligence atomic formula backed-up value backtracking backward block breadth-first breadth-first search called chapter clause form CLEAR(C component control regime control strategy cost DCOMP delete delineation depth-first search described discussed disjunction domain element-of evaluation function example existentially quantified F-rule formula frame problem game tree global database goal expression goal node goal stack goal wff graph-search HANDEMPTY heuristic implication initial state description knowledge leaf nodes literal nodes logic methods negation node labeled ONTABLE(A optimal path precondition predicate calculus problem-solving procedure production rules production system proof prove recursive regress represent representation resolution refutation result robot problem rule applications rule-based deduction systems search graph search tree semantic network sequence shown in Figure Skolem function solution graph solve STRIPS structure subgoal substitutions successors Suppose symbols termination condition theorem theorem-proving tip nodes unifying composition universally quantified WORKS-IN