Principles of Artificial IntelligenceA classic introduction to artificial intelligence intended to bridge the gap between theory and practice, Principles of Artificial Intelligence describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval. Rather than focusing on the subject matter of the applications, the book is organized around general computational concepts involving the kinds of data structures used, the types of operations performed on the data structures, and the properties of the control strategies used. Principles of Artificial Intelligenceevolved from the author's courses and seminars at Stanford University and University of Massachusetts, Amherst, and is suitable for text use in a senior or graduate AI course, or for individual study. |
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Page 305
... STRIPS . 7.5.3 . A PROBLEM THAT STRIPS CANNOT SOLVE STRIPS produces straightforward solutions to many problems , but , as we have seen , there are some problems for which STRIPS may produce solutions longer than necessary . Also , there ...
... STRIPS . 7.5.3 . A PROBLEM THAT STRIPS CANNOT SOLVE STRIPS produces straightforward solutions to many problems , but , as we have seen , there are some problems for which STRIPS may produce solutions longer than necessary . Also , there ...
Page 317
... STRIPS rules . 7.2 Let right ( x ) denote the cell to the right of cell x ( when there is such a cell ) in the 8 - puzzle . Define similarly left ( x ) , up ( x ) , and down ( x ) . Write STRIPS rules to model the actions move B ( blank ) ...
... STRIPS rules . 7.2 Let right ( x ) denote the cell to the right of cell x ( when there is such a cell ) in the 8 - puzzle . Define similarly left ( x ) , up ( x ) , and down ( x ) . Write STRIPS rules to model the actions move B ( blank ) ...
Page 318
... STRIPS would generate a plan consisting of the following actions : go to the box , push the box under the bananas , climb the box , grab the bananas . 7.9 Referring to the block - stacking problem solved by STRIPS in Figure 7.9 ...
... STRIPS would generate a plan consisting of the following actions : go to the box , push the box under the bananas , climb the box , grab the bananas . 7.9 Referring to the block - stacking problem solved by STRIPS in Figure 7.9 ...
Contents
PROLOGUE | 1 |
PRODUCTION SYSTEMS AND AI | 17 |
SEARCH STRATEGIES FOR | 53 |
Copyright | |
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Common terms and phrases
8-puzzle achieve actions Adders AI production algorithm AND/OR graph applied Artificial Intelligence atomic formula backed-up value backtracking backward block breadth-first breadth-first search called chapter clause form CLEAR(C component contains control regime control strategy cost DCOMP Deleters delineation depth-first search described discussed disjunction domain element-of evaluation function example existentially quantified F-rule formula frame problem global database goal expression goal node goal stack goal wff graph-search HANDEMPTY heuristic HOLDING(B implication initial state description knowledge leaf nodes literal nodes logic negation node labeled ONTABLE(A optimal path pickup(A precondition predicate calculus problem-solving procedure production system proof prove recursive regress represent representation result robot problem rule applications search graph search tree selected semantic network sequence shown in Figure Skolem function solution graph solve SRI International stack(A STRIPS structure subgoal substitutions successors Suppose symbols termination condition theorem theorem-proving tip nodes unifying composition universally quantified unstack(C,A variables WORKS-IN