Principles of Artificial IntelligenceA classic introduction to artificial intelligence intended to bridge the gap between theory and practice, Principles of Artificial Intelligence describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval. Rather than focusing on the subject matter of the applications, the book is organized around general computational concepts involving the kinds of data structures used, the types of operations performed on the data structures, and the properties of the control strategies used. Principles of Artificial Intelligenceevolved from the author's courses and seminars at Stanford University and University of Massachusetts, Amherst, and is suitable for text use in a senior or graduate AI course, or for individual study. |
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Page 305
... STRIPS . 7.5.3 . A PROBLEM THAT STRIPS CANNOT SOLVE STRIPS produces straightforward solutions to many problems , but , as we have seen , there are some problems for which STRIPS may produce solutions longer than necessary . Also , there ...
... STRIPS . 7.5.3 . A PROBLEM THAT STRIPS CANNOT SOLVE STRIPS produces straightforward solutions to many problems , but , as we have seen , there are some problems for which STRIPS may produce solutions longer than necessary . Also , there ...
Page 317
... STRIPS rules . 7.2 Let right ( x ) denote the cell to the right of cell x ( when there is such a cell ) in the 8 - puzzle . Define similarly left ( x ) , up ( x ) , and down ( x ) . Write STRIPS rules to model the actions move B ( blank ) ...
... STRIPS rules . 7.2 Let right ( x ) denote the cell to the right of cell x ( when there is such a cell ) in the 8 - puzzle . Define similarly left ( x ) , up ( x ) , and down ( x ) . Write STRIPS rules to model the actions move B ( blank ) ...
Page 318
... STRIPS would generate a plan consisting of the following actions : go to the box , push the box under the bananas , climb the box , grab the bananas . 7.9 Referring to the block - stacking problem solved by STRIPS in Figure 7.9 ...
... STRIPS would generate a plan consisting of the following actions : go to the box , push the box under the bananas , climb the box , grab the bananas . 7.9 Referring to the block - stacking problem solved by STRIPS in Figure 7.9 ...
Contents
PROLOGUE | 1 |
PRODUCTION SYSTEMS AND AI | 17 |
SEARCH STRATEGIES FOR | 53 |
Copyright | |
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Common terms and phrases
achieve actions algorithm AND/OR graph answer applied arcs Artificial Intelligence assume attempt backtracking backward block called chapter clause CLEAR CLEAR(C complete component condition consider consistent contains control strategy corresponding cost database deduction Deleters described direction discussed evaluation example expression F-rule fact Figure formula function given global database goal goal stack goal wff HANDEMPTY heuristic important initial involves JOHN knowledge labeled language literals logic match methods move namely node Note obtained occur ONTABLE(A operation path possible precondition predicate calculus problem procedure production system proof prove quantified reasoning refutation represent representation resolution result robot rule satisfied selected sequence shown in Figure simple solution graph solve specify statement step STRIPS structure subgoal substitutions successors Suppose symbols termination theorem unifying unit University variables