Insignia, Volume 1
"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.
The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .
Results 1-5 of 5
... told her, so keenly aware of her touch she might as well have been next to him touching him in real life, too. Heather's hand trailed down his arm and then slipped away. She nestled it back on her desktop. Tom found himself wondering ...
... told him. “It's the mess hall for young trainees and the officers who live at this installation.” She steered Tom toward the banks of elevators. “This brings us to”—she pointed to a glass door at the end of the hallway beyond the ...
... told Tom in the hallway. “They're running a group scrimmage. Before they get into advanced tactical training, plebes are drilled in teamwork exercises. They're also acclimated to the neural processors in their brains interfacing with ...
... was sort of working. “But I was worrying over nothing, Tom. I'm still me. I'm just a better me.” “Look,” Tom told her, before she could go on with the pitch, “it's not the computer itself I have a problem with. I'm not even.
You have reached your viewing limit for this book.