Insignia, Volume 1
"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.
The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .
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... followed Tom's gaze to his victim, catching the implication: if he wouldn't pay Tom, then the other guy shouldn't have paid him. The man spluttered a bit like the engine of his wrecked car, then jerked a hundred bucks out of a wad from ...
... followed her into the vast lobby of the Pentagonal Spire, General Marsh behind them. The entrance to the Spire was no less daunting than the glittering chrome outside: high marble ceilings, with a golden eagle glaring down upon those at ...
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