Insignia, Volume 1
"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.
The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .
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... feet and wander into his line of sight. Tom noisily rattled one of the VR sets out of its storage container, then made a show of putting on the gloves the wrong way, before painstakingly adjusting them so the cloth and mesh wiring ...
... feet clanging on the floor. He stalked toward the thrashing body. No space suit. He wasn't meant for the atmosphere. The gases inside him were trying to burst their way out of his skin into the thinner atmosphere of Mars. “Nice try ...
... feet and stared, fascinated, as it changed from a man in combat gear to a woman. A girl. She sat up, tossed her dark brown hair out of her eyes, and gave him a slow, mesmerizing smile. Tom gaped at her, his brain blanking out with ...