Machine Intelligence and Robotics: Report of the NASA Study Group : Final Report |
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Page 406
... games , occasionally defeating their designers . Some might be distinguishing between hand - printed letters . Is this enough to justify so much interest , let alone deep concern ? I believe that it is ; that we are on the threshold of ...
... games , occasionally defeating their designers . Some might be distinguishing between hand - printed letters . Is this enough to justify so much interest , let alone deep concern ? I believe that it is ; that we are on the threshold of ...
Page 407
... game playing , theorem proving , pattern recognition , and other domains which would seem to require some intelligence . The literature does not include any general discussion of the outstanding problems of this field . In this article ...
... game playing , theorem proving , pattern recognition , and other domains which would seem to require some intelligence . The literature does not include any general discussion of the outstanding problems of this field . In this article ...
Page 408
... games with precise rules for play and scoring . In one sense all such problems are trivial . For if there exists a ... game of checkers involves some 101o move choices ( Samuel , 1959a ) , in chess , some 10120 ( Shannon , in Newman ...
... games with precise rules for play and scoring . In one sense all such problems are trivial . For if there exists a ... game of checkers involves some 101o move choices ( Samuel , 1959a ) , in chess , some 10120 ( Shannon , in Newman ...
Page 428
... game - playing program which matches average human ability , and its success ( in real time ) is attributed to a wealth of such elegancies , both in heuristics and in programming . The problem of extinction or " unlearning " is ...
... game - playing program which matches average human ability , and its success ( in real time ) is attributed to a wealth of such elegancies , both in heuristics and in programming . The problem of extinction or " unlearning " is ...
Page 430
... game of checkers ( 1959a ) we find a novel heuristic technique which could be regarded as a simple example of the " expectation reinforcement " notion . Let us review very briefly the situation in playing two - person board games of ...
... game of checkers ( 1959a ) we find a novel heuristic technique which could be regarded as a simple example of the " expectation reinforcement " notion . Let us review very briefly the situation in playing two - person board games of ...
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activities analysis applications approach areas Artificial Intelligence automated automatic base basic become behavior called centers complex computer science concepts concerned construction cost devices discussion domain elements engineering example existing experience exploration expressions Figure function GAME given goal Group heuristic human important increase information processing interest knowledge language learning limited lines logic machine intelligence major manipulators mathematical mechanisms memory methods mission NASA nature Newell objects operations organization performance planning position possible problem solving Proc procedure processing produce Project properties proving psychology reasoning represent representation robot rules selection sequence Simon simple solution space spacecraft specific Stanford statement step structure Study success symbolic task techniques theorem theory tion understanding Univ University York