Computer Graphics: Using OpenGL

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Pearson Prentice Hall, 2007 - Computers - 778 pages
For undergraduate Computer Graphics courses. Updated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.

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