Handbook of Research on Socio-Technical Design and Social Networking SystemsWhitworth, Brian, de Moor, Aldo The focus of this book is not how to make technology more efficient, nor even how technology harms or helps society, but rather how to successfully combine society and technology into socio-technical performance. The Handbook of Research on Socio-Technical Design and Social Networking Systems provides a state-of-the-art summary of knowledge in this evolving, multi-disciplinary field distinctive in its variety of international authors' perspectives, depth and breadth of scholarship, and combination of practical and theoretical views. This noteworthy Handbook of Research extends a useful collection for anyone interested in modern socio-technical systems where knowledge of social principles can mean the difference between success and failure. |
From inside the book
Results 1-5 of 86
... means software failure, etc. Yet system success depends on the highest level, e.g. a web site with working hardware, software viewpoint. Taking multiple perspectives in turn is like walking around 6 The Social Requirements of Technical ...
... means less cognitive “effort” in an HCI system, less memory/processing for a “light” software utility, or less power use for a hardware laptop. Again these are different design problems, so reconciling reliability and usability must ...
... means notjust mapping thousands of years of social history to information models, but also considering what this analysis implies for current physical society. Maybe some of our social traditions are just plain wrong, as if individuals ...
... means or a procedure for accomplishing something, like measuring the execution time of atask, interviewing a group ... mean if one says that something exists. Epistemology refers to the study of the nature of knowledge. It deals with ...
... means of providing focused attention to complex problems without physically relocating individuals (Malhotra and Majchrzak, 2004). All these aspects require an adaptation to a completely new medium that supports new types of virtual ...
Contents
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SocioTechnical Theory and Work Systems in the Information Age | 65 |
An Engagement Strategy for Community Network Research and Design | 78 |
On the Alignment of Organizational and Software Structure | 94 |
A Modern SocioTechnical View on ERPSystems | 429 |
A State of Mind or Technological Design? | 440 |
Applying Bourdieu to eBays Success and SocioTechnical Design | 455 |
Relationships and Etiquette with Technical Systems | 473 |
SocioTechnical Implementation | 489 |
Augmenting Actual Life Through MUVEs | 493 |
The Role of Affect in an AgentBased Collaborative ELearning System Used for Engineering Education | 510 |
GazeAided HumanComputer and HumanHuman Dialogue | 529 |
SocioTechnical Perspectives | 106 |
Privacy and the Identity Gap in SocioTechnical Systems | 110 |
Privacy Regulation in the Metaverse | 123 |
Leadership of Integrated Teams in Virtual Environments | 137 |
Recontextualising Technology in Appropriation Processes | 153 |
Explaining Participation in Online Communities | 167 |
Cyber Security and AntiSocial Networking | 183 |
Emerging Cybercrime Variants in the SocioTechnical Space | 195 |
Developing Innovative Practice in Service Industries | 209 |
SocioTechnical Analysis | 222 |
Using Communication Norms in SocioTechnical Systems | 224 |
SocioInstrumental Pragmatism in Action | 236 |
A Framework for Using Analytics to Make Decisions | 251 |
The Challenges of CoDesign and the Case of eMe | 265 |
Formal Analysis of Workflows in Software Development | 280 |
The Role of Expectations in Information Systems Development | 298 |
Building a Path for Future Communities | 313 |
SocioTechnical Design | 334 |
Systems Design with the SocioTechnical Walkthrough | 336 |
Applied Pragmatism and Interaction Design | 352 |
A Social Framework for Software Architectural Design | 367 |
Designing for Trust | 388 |
Pattern languages for CMC Design | 402 |
Creating Social Technologies to Assist and Understand Social Interactions | 416 |
How to Engage Users in Online Sociability | 544 |
SocioTechnical Systems and Knowledge Representation | 558 |
Social Support for Online Learning | 575 |
Enabling Remote Participation in Research | 589 |
SocioTechnical Evaluation | 605 |
Community Collective Efficacy | 608 |
An Analysis of the SocioTechnical Gap in Social Networking Sites | 620 |
Situational Awareness in Collaborative Work Environments | 636 |
A Scale of Affective Satisfaction in Online Learning Communities | 651 |
Assessing the Social Network Health of Virtual Communities | 669 |
Situated Evaluation of SocioTechnical Systems | 685 |
Cultural Appropriation of Software Design and Evaluation | 699 |
The Future of SocioTechnical Systems | 712 |
Resolving Wicked Problems through Collaboration | 715 |
The Myth of the ECommerce Serf to Sovereign Powershift | 731 |
Teaching the SocioTechnical Practices of Tomorrow Today | 748 |
From Informal to Formal? | 763 |
Future Living in a Participatory Way | 779 |
The Impact of Communications Technology on Trust | 794 |
Good and Evil in the Garden of Emerging Information Technologies | 805 |
Compilation of References | 820 |
About the Contributors | 899 |
Index | 918 |
Other editions - View all
Handbook of Research on Socio-technical Design and Social ..., Volume 1 Brian Whitworth No preview available - 2009 |