Human-computer Interaction

Front Cover

Much has changed since the first edition of human┐computer interaction was published. Ubiquitous computing and rich sensor-filled environments are finding their way out of the laboratory, not just into movies but also into our workplaces and homes. The computer has broken out of its plastic and glass bounds providing us with networked societies where personal computing devices from mobile phones to smart cards fill our pockets and electronic devices surround us at home and work. The web too has grown from a largely academic network into the hub of business and everyday lives. As the distinctions between the physical and the digital, and between work and leisure start to break down, human-computer interaction is also changing radically.

The excitement of these changes is captured in this new edition, which also looks forward to other emerging technologies. However, the book is firmly rooted in strong principles and models independent of the passing technologies of the day: these foundations will be the means by which today┐s students will understand tomorrow┐s technology.

The third edition of human┐computer interaction can be used for introductory and advanced courses on HCI, Interaction Design, Usability or Interactive Systems Design. It will also prove an invaluable reference for professionals wishing to design usable computing devices.

Accompanying the text is a comprehensive website containing a broad range of material for instructors, students and practitioners, a full text search facility for the book, links to many sites of additional interest and much more: go to

New to this edition:

  • A revised structure, reflecting the growth of HCI as a discipline, separates out basic material suitable for introductory courses from more detailed models and theories.
  • New chapter on Interaction Design adds material on scenarios and basic navigation design.
  • New chapter on Universal Design, substantially extending the coverage of this material in the book.
  • Updated and extended treatment of socio/contextual issues.
  • Extended and new material on novel interaction, including updated ubicomp material, designing experience, physical sensors and a new chapter on rich interaction.
  • Updated material on the web including dynamic content and WAP.

Alan Dix is Professor in the Department of Computing, Lancaster, UK. Janet Finlay is Professor at the School of Computing, Leeds Metropolitan University, UK. Gregory Abowd is Assistant Professor in the College of Computing at Georgia Tech, USA. Russell Beale is lecturer at the School of Computer Science, University of Birmingham, UK.

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Fun, easy to read and informative. A great book if you're just entering the world of HCI.

User Review - Flag as inappropriate

Very shallow description of topics, arguments are so briefly discussed as if you are talking to a non-professional asking him to explain something to you, I'm not trying to say that the Authors themselves are inexperienced, as I don't know them, but as a Reader, I can tell that they lack a lot of pedagogic experiences.
It feels weird while reading this Book, like very often when I'm reading a sentence or a Paragraph, that sentence or Paragraph ends up unexpectedly, Although sometimes the missing rest of the sentence or the paragraph are not necessary like the whole paragraph itself, then why mentioning at all.
Reading this text is mostly a waste of time, especially the first 150 Pages, the Text can be better summarized leaving trivial stuff and talking about staff related to designing interaction, and things to take into account while doing so, I just can't recommend this book for a Student getting into HCI Field.
But may be for a curious reader who doesn't need a knowledge in HCI, but wanting to learn about it, and have no background at all about Machines and common ways of Interaction, this could be an option.
I would prefer a book of another structure, like focusing more on the Interaction, analyzing each way of Interaction taking into consideration the User and The Machine to offer that Interaction, giving the Good sides and Bad sides of choosing each.

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