A Gamut of Games"A genuine milestone in the literature of both games and mathematical recreations." — Martin Gardner, Scientific American An authority on game history selects 38 of his all-time favorite amusements, including 22 of his own remarkable creations. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper. Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games. |
Common terms and phrases
20 points Alex Randolph Avalon Hill ball batter beans Black bonus capture card game cards score checkerboard checkers CHESS chips color column cubes deal dealer derives diagonally Diagram diamonds dice throw dominos double enemy piece Eon Products Equipment EX EX example face fielder five cards foreplace four grid hand Heritage USA information sheet James Dunnigan Jones jump LANDLORD'S GAME layout letters markers matching Milton Bradley Number of players opponent opponent's Parker Brothers partners pattern PF's picture pile pins plank play player draws player in turn Players choose players move POKER poker chips position RENT rules runner sample game Samuel Ward Selchow & Righter sequence Sid Sackson six cards SLAM Smith SOLITAIRE space square steal Steve Jackson Games suit switch three cards tiles treaty rights trick trump Ungame variation White winner Winning the game words