Insignia

Front Cover
Bonnier Publishing Fiction, Aug 2, 2012 - Juvenile Fiction - 464 pages
What if playing computer games could save the world...and the Government's secret weapon was you?

Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. Equipped with a new computer chip in his brain, it looks as if Tom might actually become somebody. But what happens when you start to question the rules?

In this first part of a fast-paced, futuristic trilogy, S. J. Kincaid asks significant questions concerning the use of technology and the value of life. 20th Century Fox have pre-emptively bought the film rights for the first book in the series.

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LibraryThing Review

User Review  - Jadedog13 - LibraryThing

I love this book. It was highly recommended to me by one of my fifth-grade students. In fact, she repeatedly told me that I "had" to read this book. So, of course, I read it. And I am so glad I did ... Read full review

LibraryThing Review

User Review  - lkmuir - LibraryThing

Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet. Read full review

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About the author (2012)

US author S.J. Kincaid originally wanted to be an astronaut, but she decided to become a full-time writer after spending a year studying in Edinburgh and living next to a haunted graveyard. Her favourite place to write is her apartment, and she has reverted back to being a lover of print books after a brief flirtation with (and expensive destruction of) an e-reader. Follow S. J. Kincaid at www.sjkincaid.com or on Twitter: @SJKincaidBooks

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