## Principles of Artificial IntelligenceA classic introduction to artificial intelligence intended to bridge the gap between theory and practice, "Principles of Artificial Intelligence" describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval. Rather than focusing on the subject matter of the applications, the book is organized around general computational concepts involving the kinds of data structures used, the types of operations performed on the data structures, and the properties of the control strategies used. "Principles of Artificial Intelligence"evolved from the author's courses and seminars at Stanford University and University of Massachusetts, Amherst, and is suitable for text use in a senior or graduate AI course, or for individual study. |

### From inside the book

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Page 6

Many of these

A classical example is the traveling salesman ' s

to find a minimum distance tour , starting at one of several cities , visiting each ...

Many of these

**problems**can be attacked by the methods discussed in this book .A classical example is the traveling salesman ' s

**problem**, where the**problem**isto find a minimum distance tour , starting at one of several cities , visiting each ...

Page 7

Several of these

members of a class that computational theorists call NP - complete .

Computational theorists rank the difficulty of various

case for the time ...

Several of these

**problems**( including the traveling salesman**problem**) aremembers of a class that computational theorists call NP - complete .

Computational theorists rank the difficulty of various

**problems**on how the worstcase for the time ...

Page 19

A solution to the

tile 6 down , move tile 8 down , . . . , etc . ” To solve a

system , we must specify the global database , the rules , and the control strategy

...

A solution to the

**problem**is an appropriate sequence of moves , such as “ movetile 6 down , move tile 8 down , . . . , etc . ” To solve a

**problem**using a productionsystem , we must specify the global database , the rules , and the control strategy

...

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### Contents

PROLOGUE | 1 |

PRODUCTION SYSTEMS AND AI | 17 |

SEARCH STRATEGIES FOR | 53 |

Copyright | |

10 other sections not shown

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### Common terms and phrases

achieve actions algorithm AND/OR graph answer applied arcs assertions assume attempt backtracking backward block called chapter clause CLEAR(C complete component condition consider consistent contains control strategy corresponding cost database deduction Deleters described direction discussed efficient evaluation example expanded expression F-rule fact Figure formula function given global database goal goal node goal stack goal wff HANDEMPTY heuristic important initial involves JOHN knowledge labeled language literals match methods move namely node Note obtained occur ONTABLE(A operation path possible precondition predicate calculus problem procedure production system proof prove quantified reasoning refutation represent representation resolution result robot rule satisfied selected sequence shown in Figure simple solution graph solve specify statement step STRIPS structure subgoal substitutions successors Suppose symbols termination unifying unit universal variables