Human-Computer InteractionInaki Maurtua In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools. |
Contents
Attentive Computing | 27 |
Current Challenges and Applications for Adaptive User Interfaces | 49 |
from training to real production | 69 |
An Empirical Investigation into the Use of Multimodal ELearning Interfaces | 85 |
The role of audiovisual metaphors to communicate customer knowledge | 101 |
Piloting tourist guides in a mobile context | 115 |
Supporting new ways of interaction in cultural environments | 129 |
Establishing the Hallmarks of a Convincing ChatbotHuman Dialogue | 145 |
Adaptive Evaluation Strategy Based on Surrogate Models | 259 |
Modelling and Evaluation of Emotional Interfaces | 279 |
Performance | 297 |
An EntertainmentSystem Framework for Improving Motivation for Repetitive | 317 |
Digital Factory for Human Oriented Production System | 339 |
Web Users Implicit Feedback Inference Based on Amount of Simple | 355 |
Usability studies | 369 |
Needs strategies and difficulties | 389 |
Integration of Speech Recognitionbased Caption Editing System | 181 |
Interaction Paradigms for BareHand Interaction with Large Displays | 195 |
VIII | 223 |
Sharing and Composing Video Viewing Experience | 245 |
Seamlessbased infomobility applications to support the needs of all travellers | 405 |
Micro Scenario Database An Approach to Make the Collaboration between | 433 |
A Multiview Approach to Sampling in Usability | 447 |
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Common terms and phrases
activities adaptive algorithms applications approach ASK-IT attention audio avatar with facial behaviour body gestures button caption chatbot cognitive collaboration communication complete component computer vision computing systems context awareness creativity devices DiFac display e-learning effect Electronic Program Guide ELEMENT emotional evaluation example experience experimental expressions and body facial expressions factors feedback Figure graphics human Human-Computer Interaction individuals input integrated intelligent interface design International Conference learning MCKMS metamemory method mobile phone mouse multimedia narration board object older adults operations participants PCDATA performance pointing position presentation problem Proceedings prototype questionnaire RFID Rigas scenarios screen selection self-efficacy sensors social specific speech recognition strategies surrogate models target task techniques Usability Testing user’s VCKMS video viewing style view frustum Virtual Environments visual user interface VVER wearable computing Weekend Battle