Machine Intelligence and Robotics: Report of the NASA Study Group : Final Report |
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Page 406
Some would be proving mathematical theorems of rather undistinguished character . A few machines might be playing certain games , occasionally defeating their designers . Some might be distinguishing between hand - printed letters ...
Some would be proving mathematical theorems of rather undistinguished character . A few machines might be playing certain games , occasionally defeating their designers . Some might be distinguishing between hand - printed letters ...
Page 407
Quite a number of papers have appeared describing theories or actual computer programs concerned with game playing , theorem proving , pattern recognition , and other domains which would seem to require some intelligence .
Quite a number of papers have appeared describing theories or actual computer programs concerned with game playing , theorem proving , pattern recognition , and other domains which would seem to require some intelligence .
Page 408
Most of the experimental work discussed here is concerned with such well - defined problems as are met in theorem - proving , or in games with precise rules for play and scoring . In one sense all such problems are trivial .
Most of the experimental work discussed here is concerned with such well - defined problems as are met in theorem - proving , or in games with precise rules for play and scoring . In one sense all such problems are trivial .
Page 428
Samuel's program is at present the outstanding example of a game - playing program which matches a average human ability , and its success ( in real time ) is attributed to a wealth of such elegancies , both in heuristics and in ...
Samuel's program is at present the outstanding example of a game - playing program which matches a average human ability , and its success ( in real time ) is attributed to a wealth of such elegancies , both in heuristics and in ...
Page 430
Let us review very briefly the situation in playing two - person board games of this kind . As noted by Shannon ( 1956 ) such games are in principle finite , and a best strategy can be found by following out all possible continuations ...
Let us review very briefly the situation in playing two - person board games of this kind . As noted by Shannon ( 1956 ) such games are in principle finite , and a best strategy can be found by following out all possible continuations ...
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