Artificial Intelligence |
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Page 308
... game tree will not be able to select even its first move during the lifetime of its opponent . Some kind of heuristic search procedure is necessary . One way of looking at all the search procedures we have discussed is that they are ...
... game tree will not be able to select even its first move during the lifetime of its opponent . Some kind of heuristic search procedure is necessary . One way of looking at all the search procedures we have discussed is that they are ...
Page 326
... game playing . The papers cover the games listed above as well as bridge , scrabble , dominoes , go - moku , hearts , and poker . 12.7 Exercises 1. Consider the following game tree in which static scores are all from the first player's ...
... game playing . The papers cover the games listed above as well as bridge , scrabble , dominoes , go - moku , hearts , and poker . 12.7 Exercises 1. Consider the following game tree in which static scores are all from the first player's ...
Page 449
Elaine Rich. Game Tree A B C D E F G H K Stored Scores A : 10 M N ( a ) L P R A S T U V W X 10 ( b ) Figure 17.1 : Storing Backed - Up Values in AI programs to produce some surprising performance improvements . Such caching is known as ...
Elaine Rich. Game Tree A B C D E F G H K Stored Scores A : 10 M N ( a ) L P R A S T U V W X 10 ( b ) Figure 17.1 : Storing Backed - Up Values in AI programs to produce some surprising performance improvements . Such caching is known as ...
Contents
5 | 24 |
Heuristic Search Techniques | 63 |
Knowledge Representation Issues | 105 |
Copyright | |
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Abbott agents algorithm answer apply approach ARMEMPTY assertions attributes axioms backpropagation backtracking backward belief best-first search breadth-first search Caesar called Chapter chess clauses complete concept conceptual dependency consider constraints contains contradiction corresponding define depth-first depth-first search described discussed domain fact frame function game tree goal grammar graph heuristic Horn clauses important inference inheritance input instance interpretation isa links John justification knowledge base knowledge representation labeled learning Marcus match minimax move MYCIN natural language node object ON(B operators output parsing particular path perceptron perform players possible preconditions predicate logic problem problem-solving procedure produce PROLOG properties represent result robot rules script Section semantic semantic net sentence shown in Figure simple slot solution solve specific step structure Suppose syntactic task techniques theorem things tree truth maintenance system understanding variables version space