Computer Graphics: Using OpenGL
For undergraduate Computer Graphics courses. Updated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.
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affine transformation algorithm angle appear application axes axis build called camera Chapter circle clipping color combination complex components convex coordinate system create cube curve defined described determine develop direction discussed display draw drawn edge effect Equation example EXERCISES face frame frame buffer function given graphics important inside interesting lies light look mapping matrix mesh method mouse move normal vector Note object OpenGL operations origin parallel parametric perpendicular perspective picture pixel plane polygon polyline position projection properties provides reflection represent representation result rotation routine scaling scene screen segment shading shape shown in Figure shows side simple space specify sphere STUDY surface texture tion translate unit values various vertex vertices viewport void window write