Computer Graphics with OpenGLThe basic principles for the design, use, and understanding of computer-graphics systems and applications are presented in this third edition, along with OpenGL programming examples. Both software and hardware components of graphics systems are thoroughly discussed, and an integrated approach is used to relate two-dimensional and three-dimensional graphics topics. Assuming no background in computer graphics, the authors build on fundamental concepts to show how to create pictures ranging from simple line drawings to highly complex photo-realistic scenes. MAJOR NEW FEATURES
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addition algorithm angle applied array assigned axis boundary buffer calculations called character circle clipping clipping window color combined completely components constant constructed contains coordinate Courtesy curve defined depth described determine device direction display window edge effects elements ellipse endpoint equations example FIGURE frame frame buffer function given GLint graphics identify illustrates implement initial input integer intensity intersection light mapping matrix methods normal object obtain OpenGL operations origin packages parameters path pattern picture pixel pixel positions plane plot polygon position primitives procedure processing produce projection range reference reflection region representation rotation routines scaling scan line scene screen segment selected shapes shown shows space specified spline stored surface texture three-dimensional transformation two-dimensional unit values various vector vertex vertices void